Will Wright Quotes

26 Will Wright quotes:

"The new generation of consoles has as much power to do the kind of games that we do as the PC does."
"Well, I think the camera freedom is something that we've resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits."
"It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!"
Author: Wright Quotes Category: American Scientist Quotes Cool Quotes
"For me, what's a more important question is how we get at least the option of more diverse experiences in this media."
"Players like to know that they've discovered things that even the designers didn't know were in the game."
Author: Wright Quotes Category: American Scientist Quotes Designers Quotes
"I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is."
"Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing."
"I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game."
"I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it."
"These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture."
"The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine."
"The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges."
"And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know."
"I definitely enjoy the research the most."
"We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them."
"I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go."
"We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control."
"I typically go overboard when I research new projects."
"Because now it's the fans out there that are entertaining us, the developers, with their creations!"
"It used to be that you knew your neighbors and maybe your coworkers - the people in your physical vicinity."

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