Will Wright Quotes
26 Will Wright quotes:
"The new generation of consoles has as much power to do the kind of games that we do as the PC does."
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"Well, I think the camera freedom is something that we've resisted for a long time and feels like probably the biggest stretch. But it has some huge benefits."
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"It's gotten to the point now where I surf the fan sites everyday and download cool things the fans have created, which is really ironic in a way!"
American Scientist Quotes
Cool Quotes
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"For me, what's a more important question is how we get at least the option of more diverse experiences in this media."
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"Players like to know that they've discovered things that even the designers didn't know were in the game."
American Scientist Quotes
Designers Quotes
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"I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is."
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"Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing."
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"I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game."
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"I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it."
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"These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture."
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"The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine."
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"The second thing for me, probably a few clicks down, is the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges."
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"And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know."
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"I definitely enjoy the research the most."
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"We're experimenting with new ideas we can put into it, which makes it hard for me to say exactly when we will be done with them."
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"I think by exploring the bad side you're really just mapping the envelope of the system... you're getting a sense of how far off you can go."
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"We really want to have most of the failure in a game be based on things that the player did, as opposed to things outside of the player's control."
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"I typically go overboard when I research new projects."
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"Because now it's the fans out there that are entertaining us, the developers, with their creations!"
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"It used to be that you knew your neighbors and maybe your coworkers - the people in your physical vicinity."
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